![]() Drawn to Waffle Island by the promise of a “ranching paradise,” you’re gifted a farm and free reign of the island. The premise of Tree of Tranquility isn’t particularly notable, especially compared to similarly farming-focused Harvest Moon (now known as Story of Seasons) games. At the time, I knew I could excel at just two things: rhythm games, like Rock Band and Guitar Hero, and games that prioritized patience over skill, like Tree of Tranquility. To be fair, that describes most video games. Even as a kid, I struggled with games that required quick timing, dexterity and advanced hand-eye coordination. However, it was one that I could play well, and as a pre-teen, that meant something. ![]() Tree of Tranquility isn’t a particularly innovative or progressive game. Over the next 10 years, I abandoned other games I knew I’d enjoy, leaving them in my “pile of shame” - even as my favorite game’s sheen began to dull. However, there was something about Tree of Tranquility that made me start banishing other games to my backlog, long before I even knew what a backlog was. My family owned other games 11-year-old me was a Mario Kart Wii menace. The Wii was my first console, and Natsume’s Harvest Moon: Tree of Tranquility was my “first” game - or, at least, the first game that I was ever any good at.
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